Digital Methods in the Humanities and Social Sciences

Keywords

  • Digital Humanities
  • Computational Social Science
  • Knowledge Extraction
  • Digital History
  • Sociology of addiction
  • Societal impact of technology

Fields of Interest

The Digital Methods in the Humanities and Social Sciences team is by nature interdisciplinary, positioned at the intersection of the humanities and social sciences (HSS) and computer science. It focuses on two main axes:

  1. The development and application of computational methods to address questions in the humanities and social sciences;
  2. The study of societal practices and digital uses through qualitative and quantitative methods from the human and social sciences.

The team draws on technologies such as artificial intelligence, data science, knowledge extraction, and natural language processing, while also using research techniques from sociology, history, and other disciplines. This dual expertise allows the team to contribute to both the advancement of HSS and the evolution of computational tools through concrete and diversified case studies.

Digital technology as a method. The team applies computer science methodologies - such as machine learning, data mining, and natural language processing - to analyze and visualize data traditionally used in the humanities and social sciences (e.g. textual archives, historical documents, qualitative or quantitative corpora). This not only generates new insights in HSS but also encourages methodological innovation by challenging existing tools in varied research contexts.

Digital technology as an object of study. Beyond methodological applications, the team also investigates how digital technologies shape contemporary practices. Drawing on fieldwork methods (surveys, interviews, observations), the team explores issues such as political extremism, youth cultural practices, and the behavioural impacts of online gambling.

The team brings together researchers from the humanities, social sciences, and computer science who collaborate on interdisciplinary projects combining digital humanities, knowledge extraction, and the analysis of social practices.

Their work focuses on the following research themes:

  • History of political ideas
  • History of books and media
  • Sociology of play, leisure, and cultural practices
  • Sociology of behavioral addictions and mental health
  • Sociology of deviance, crime, and imprisonment
  • Sociology of education and informal learning
  • Digital humanities
  • Data mining, text mining, and data visualization
  • Knowledge-intensive processes

Methodological Contributions

In connection with these themes, the team also develops digital methods specifically adapted to the types of data under study, while ensuring their general relevance for a wide range of HSS disciplines. These include:

  • Knowledge extraction from historical documents
  • Development of generic methods for digital history
  • Analysis and visualization of online gambling practices

Applications

Building on this interdisciplinary foundation, the DMHSS team actively contributes to the design and deployment of digital tools that address both academic and societal challenges. Its projects offer valuable resources for researchers in computer science—by grounding algorithmic development in real-world data—and generate outputs that support humanities and social science research, education, and public engagement.

Examples of current applications include:

  • Processing of digitised historical documents: methods for text extraction, semantic enrichment, and structured annotation tailored to the needs of historians and archivists.
  • Detection and prevention of gambling-related addiction: analysis of behavioural data and deployment of survey instruments to better understand and mitigate problematic uses.

These applications are developed in close collaboration with other LRE teams, such as the Image Processing and Pattern Recognition team and the AI team, as well as with various partners outside EPITA, including cultural institutions, research centres, and public stakeholders.

Members

Leaders

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Marie Puren

Associate Professor

Political History Digital Humanities Digital History IA for History

Permanent Members

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Aymeric Brody

Associate Professor

Gambling Addiction

Non Permanent Members

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Donghan Bian

PhD Student

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Aurélien Pellet

PhD Student

Retrieval-Augmented Generation (RAG) Natural Language Processing (NLP) Digital Humanities Evaluation Methodologies
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Violette Saïag

PhD Student

Past Members

Lastname Firstname Role Campus Activity Period
Boissier Fabrice Associate Professor Paris - Jul 2025