An asynchronous architecture to manage communication, display, and user interaction in distributed virtual environments
In Virtual environments 2000, proceedings of the 6th eurographics workshop on virtual environments (EGVE)
Abstract
In Distributed Virtual Environments, each machine runs the same software, which is in charge of handling the communications over the network, providing the user with a view of the world, and processing his requests. A major issue in the design of such a software is to ensure that network communication does not degrade the interactivity between the machine and the user. In this paper, we present a software designed to achieve this goal, based on tools rarely used in this area.