Featured games

Abstract

Feature-based analysis of software product lines and family-based model checking have seen rapid development. Many model checking problems can be reduced to two-player games on finite graphs. A prominent example is mu-calculus model checking, which is generally done by translating to parity games, but also many quantitative model-checking problems can be reduced to (quantitative) games. As part of a program to make game-based model checking available for software product lines, we introduce featured reachability games, featured minimum reachability games, featured discounted games, featured energy games, and featured parity games. We show that all these admit optimal featured strategies, which project to optimal strategies for any product, and how to compute winners and values of such games in a family-based manner.