Max-tree computation on GPUs
In IEEE Transactions on Parallel and Distributed Systems
Abstract In Mathematical Morphology, the max-tree is a region-based representation that encodes the inclusion relationship of the threshold sets of an image. This tree has been proven useful in numerous image processing applications. For the last decade, works have been led to improve the building time of this structure; mixing algorithmic optimizations, parallel and distributed computing. Nevertheless, there is still no algorithm that takes benefit from the computing power of the massively parallel architectures.